﻿using UnityEngine;
using System.Collections;

public class Data_Main : MonoBehaviour {

	public Data_Bar[] bars;
	public Data_Constants constants;

	public Data_Sprite player;
	public Data_Sprite playerTapping;
	public Data_Sprite playerThrowing;
	public Data_Sprite playerMoving;
	public Data_Sprite beer;
	public Data_Sprite beerEmpty;
	public Data_Sprite peep;
	public Data_Sprite peepWalking;
	public Data_Sprite peepDrinking;
	public Data_Sprite peepRetreating;
	public Data_Sprite peepDistracted;
	public Data_Sprite tap;
	public Data_Sprite tapOn;
	public Data_Sprite tip;

	public int levelWinPeeps = 3;

}
